Karin Ensenada V2.0 by Thundersmacker


Born in Baja.


Info:

Tear up the dirt and the streets with a revision of one of my personal favorite mods.

Multiple newly added details are present, mostly in the under body frame and rear section of the truck.

New tire meshes and textures from the Cunning Stunts Vapid Trophy Truck.

The lights mounted on the windscreen frame are now the proper lights, plus a yellow rear marker light has been added.

An all new revised interior from the Omnis convert for a more accurate racing setup.

The Ensenada has been reduced in size to match the proportions of the real "Ironman" Toyota racing truck.

There are two livery sets to choose from, with five brand new liverys along with the originals. Refer to the individual folders for info on which livery is in which set.

Just like the original model, it has proper LOD's.


Credits:
 
Original body scratch made by Thundersmacker.

Other car parts from GTA IV and GTA V cars by Rockstar Games.

"Crossflow", "Endo Racing Wheels", and "BJGoodhead" logos made by Boywond.

Windscreen frame decals also made by Boywond.

Livery template made by Da7K.


Notes:

You can replace any 2-door vehicle with the Ensenada. Though it would be recommended to add it rather than replace another car.

If you are going to replace a existing car, I would recommend replacing the Sultan RS. This way you'll have a way for the vehicle to spawn outside of a trainer.

Update V2.1 Changelog:

-fixed door and bonnet physics so that they should now react to the cars movement when open.

Bugs:

This vehicle will likely cause the infamous taxi bug in your game due to it's higher file size.

I would highly recommend using RIL.Budgeted by NTAuthority to remedy the bug.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

Handling:

The handling is the same as the original, so it's still completely insane and 4-wheel drive. (the real truck is RWD but it's a video game so who cares)
Some slight tweaks had to be done for the now smaller model to reduce the wheels clipping into the fenders.
Damage resistance is a bit lower so it takes quicker for the engine to die, but it can still take beating since the engine is mounted in the middle.
Also don't let the high weight number throw you off, it's just high so that if you do hit a car (which you will) the truck won't easily flip or go nuts on you.

handling.dat

ENSENADA          4100.0 8.0   85   0.0 0.18 -0.94                              0.36  5  0.40  1.0 200.0            0.95 0.65 0.7  35.0                                      1.25 1.05 17.2 0.18 0.4770                            0.5  0.90 0.90 0.22 -0.22 0.00 0.50                              0.7 0.6 0.3 1.0         0.0  0050000                             00000010                    1                                                                      0

vehicles.ide  (This truck is not intended to spawn in traffic, unless you think that trophy trucks are used for daily commutes. So you'll need a Trainer to spawn it or replace the Sultan RS) (If you are using the "No Liverys" .wtd, then delete the "+livery" from the end of the data line.) 

ensenada,    ensenada,	car,	ENSENADA,	                  PATRIOT,	                 VEH@STD,               NULL,     	                                    1,	0,		0.2561,	0.2561,		0,	1,	1.0	,2,	noboot+livery

carcols.dat  (put this in the Car3 section) color 1 is the main body, color 2 is the frame color.

ensenada, 	0,28,1, 0,2,1, 0,0,1, 112,0,1, 112,28,1, 69,0,128, 127,0,127, 6,0,4, 28,2,125, 34,21,129, 74,2,128,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE ensenada FIELD BOOT_OPEN POS -0.000801 -1.491062 0.395487 ANGLES 0.251370 -0.000667 -3.133432 FOV 55.000000
VEHICLE ensenada FIELD BONNET_FWD POS -0.001968 1.358936 0.361401 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD BONNET_BWD POS -0.002930 -1.047058 0.529669 ANGLES -0.000120 0.000000 3.141541 FOV 55.000000
VEHICLE ensenada FIELD CINEY_WHEEL POS -1.196449 -0.180016 -0.203613 ANGLES -0.048883 -0.000026 -0.013675 FOV 55.000000
VEHICLE ensenada FIELD CINEY_UNDER POS -0.003941 -0.111085 -0.458740 ANGLES -0.000151 -0.000024 -0.000005 FOV 55.000000
VEHICLE ensenada FIELD CINEY_MISC_1 POS 1.583172 -5.772737 0.742280 ANGLES -0.164301 -0.167322 0.113018 FOV 45.000000
VEHICLE ensenada FIELD CINEY_MISC_2 POS -1.180932 -0.146745 0.397617 ANGLES -0.231292 0.276746 -0.561214 FOV 55.000000
VEHICLE ensenada FIELD JACKED POS 0.040814 0.677206 0.536499 ANGLES 0.228786 0.000127 2.001151 FOV 55.000000
VEHICLE ensenada FIELD BUSTED POS -0.589830 1.001343 0.881714 ANGLES -0.041334 0.000000 2.637026 FOV 55.000000
VEHICLE ensenada FIELD CARPHONE POS -0.511005 1.157715 0.953369 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD BONNET_L POS -0.587790 0.563599 1.000000 ANGLES 0.002122 -0.000000 1.567852 FOV 55.000000
VEHICLE ensenada FIELD BONNET_R POS 0.586107 0.564400 1.002319 ANGLES 0.002467 -0.000226 -1.569307 FOV 55.000000
VEHICLE ensenada FIELD CINEY_WHEEL_2 POS 1.445452 -2.185425 0.088867 ANGLES -0.005970 0.208207 0.166675 FOV 55.000000
VEHICLE ensenada FIELD CINEY_BACK POS -1.211378 0.941650 0.922241 ANGLES -0.205966 0.163625 -3.019295 FOV 55.000000
VEHICLE ensenada FIELD BUMPER POS 0.000000 2.299194 -0.213013 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD AIM_FR POS 0.003785 -0.245383 1.492331 ANGLES -1.562206 -0.002711 -0.002711 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_1 POS -1.899985 -3.766393 0.505493 ANGLES -0.096885 -0.210082 -0.485084 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_2 POS 1.844413 -5.290057 1.933350 ANGLES -0.292885 0.174331 0.058549 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_3 POS 1.907560 3.203289 -0.345767 ANGLES 0.208353 -0.265760 2.533091 FOV 74.300003
VEHICLE ensenada FIELD CINEY_FAR_4 POS -1.262114 3.245777 1.402344 ANGLES -0.485132 0.237833 -2.856915 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out. A good loud screaming V8 with exhaust pops and everything, I intended it to sound like the Racing Trucks in the first Motorstorm.)

Simply copy this line to the audio loader ini file when you have added the vehicle.

[ensenada]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -10.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_REVS_OFF
field_26 = 580.0
field_2A = 450.0
floatAsInt_2E = -1.56
floatAsInt_32 = 1.04
field_36 = 4000.0
field_3A = 8000.0
floatAsInt_3E = -2.25
floatAsInt_42 = 0.35
field_46 = 400.0
field_4A = 100.0
floatAsInt_4E = 0.0
floatAsInt_52 = 4.0
field_56 = 220.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.18
floatAsInt_multiplier1200_8E = 0.90
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_START
hornSound = FUTO_HORN
openSound = VEHICLES_EXTRAS_REGULAR_OPEN
closeSound = REGULAR_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_KARIN
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_PICK_UP
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1